
Founder connections
- Bill GatesRecommendedGates recommends the novel’s account of partnership and collaboration. Its game creators reminded him of his work with Paul Allen and the changes that came with Microsoft’s success.Source
Summary
Gabrielle Zevin follows Sam and Sadie, friends who reconnect in college and become partners in making video games. Their creative work brings success, but also disagreement, personal loss and changes in their relationship. Across years of collaboration, the novel explores ambition, recognition, trust and the way a shared project can bind people together while exposing differences between them.
Why read it Our view
Examine the game-company founders’ disputes over credit, product art and business viability. The novel also gives concrete cases around an equal production partner, hiring and tools; read these as fiction.