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Mindstorms: Children, Computers, and Powerful Ideas

Seymour Papert

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Summary

Seymour Papert uses the Logo programming language to explore how children can learn by making things with computers. He argues that programming and debugging can change how learners approach mathematics and other subjects. The book considers computers as tools for active exploration rather than machines that merely deliver lessons.

  • SourceMindstorms: Children, Computers, and Powerful Ideas — publisher/author page · Book description; 2020 revised trade paperback details

Why read it Our view

Useful when designing a learning product or teaching a technical skill. Papert’s approach asks what the learner can build, test and change. Consider whether the tool helps people form their own ideas and examine errors, rather than only repeat a fixed lesson.